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Introduction of BETA

Language Concepts
BETA is a modern object-oriented language from the Scandinavian school of object-orientation where the first object-oriented language Simula was developed. BETA supports the object-oriented perspective on programming and contains comprehensive facilities for procedural and functional programming. BETA has powerful abstraction mechanisms for supporting identification of objects, classification and composition. BETA is a strongly typed language like Simula, Eiffel and C++ with most type checking being carried out at compile-time. It is well known that it is not possible to obtain all type checking at compile time without sacrificing the expressiveness of the language. BETA has an optimum balance between compile-time type checking and run-time type checking.

Powerful Abstraction Mechanisms
BETA has powerful abstraction mechanisms that provide excellent support for design and implementation, including data definition for persistent data. The powerful abstraction mechanisms greatly enhance reusability of designs and implementations.

The pattern
The abstraction mechanisms include class, procedure, function, coroutine, process, exception and many more, all unified into the ultimate abstraction mechanism: the pattern. In addition to the pattern, BETA has subpattern, virtual pattern and pattern variable. This unification gives a uniform treatment of abstraction mechanisms and a number of new ones. Most object-oriented languages have classes, subclasses and virtual procedures, and some have procedure variables. Since a pattern is a generalization of abstraction mechanisms like class, procedure, function, etc., the notions of subpattern, virtual pattern and pattern variable also apply to these abstraction mechanisms. In addition to the above mentioned abstraction mechanisms, the pattern subsumes notions such as generic package and task type as known from Ada.

Coroutines and concurrency
BETA does not only allow for passive objects as in C++ and Eiffel. BETA objects may also act as coroutines, making it possible to model alternating sequential processes and quasi-parallel processes. BETA coroutines may be executed concurrent (non pre-emptive scheduling in current implementation). The basic mechanism for synchronization is semaphores, but high-level abstractions for synchronization and communication, hiding all details about semaphores, are easy to implement, and the standard library includes monitors, and rendezvous. The user may easily define new concurrency abstractions including schedulers for processes.

Subpattern
The subpattern covers subclasses as in most other object-oriented languages. In addition, procedures may be organized in a subprocedure hierarchy in the same way as classes may be organized in a subclass hierarchy. Since patterns may also be used to describe functions, coroutines, concurrent processes, and exceptions, these may also be organized in a pattern hierarchy.

Virtual pattern
The notion of virtual pattern covers virtual procedures as in C++. In addition, virtual patterns cover virtual classes, virtual coroutines, virtual concurrent processes, and virtual exceptions. Virtual classes provide a more general alternative to generic classes as in Eiffel or templates as in C++.

Pattern variable
BETA includes the notion of pattern variable. This implies that patterns are first class values, that may be passed around as parameters to other patterns. By using pattern variables instead of virtual patterns, it is possible dynamically to change the behavior of an object after its generation. Pattern variables cover procedure variables (i.e. a variable that may be assigned different procedures). Since patterns may be used as classes, it is also possible to have variables that can be assigned classes, etc.

BETA supports the three main subfunctions of abstraction: identification, classification, and composition as described in the following.

 

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